DJC2 - Day 4 - Creating Video Games

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What Are 8-Bit Video Games?

The retro style isn’t a technical limitation… it’s an aesthetic that defined an entire generation.

When we talk about 8-bit video games, we’re not just referring to “pixelated graphics.” We’re actually talking about the hardware capabilities, especially of classic consoles like the NES, which operated with 8-bit processors.

This directly affected:

  • how much information the console could handle,
  • how many colors it could display,
  • what kinds of sounds it could reproduce,
  • and how complex animations could be.

But these technical limitations created such a unique style that today it's used as an artistic choice, not out of necessity.

What made 8-bit special?

  • Graphics built from large pixels, usually with limited palettes of 16 or 32 colors.
  • Small but expressive sprites.
  • Minimal animations, which forced artists to communicate more with less.
  • Chip-tune sound, generated digitally in real time.
  • Ingenious design, where every saved byte meant more space for creativity.

Simplified visual example

[ @ ]  ← player sprite
[▓▓]  ← level block
[░░]  ← background

All built using simple tiles and limited colors.

Why is the 8-bit style still relevant?

Because it’s not just nostalgia. It’s a visual language with real advantages:

  • It’s easy to read even on small screens.
  • It allows small teams to produce complete games.
  • It has a strong and recognizable artistic identity.
  • It works perfectly with fast, precise gameplay.
  • It’s ideal for prototypes and game jams.

That’s why so many modern games —like Shovel Knight or Celeste (PICO-8)— use retro aesthetics, but enhanced with modern capabilities.

In my current process, the 8-bit style helps me:

  • iterate quickly on ideas,
  • maintain a simple yet memorable visual style,
  • and focus on gameplay without getting stuck creating complex artwork.

Versions

v0.1.0

  • What are 8-bit video games?

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